B Dazzld (b_dazzld) wrote in worldofwarcraft,
B Dazzld
b_dazzld
worldofwarcraft

Minimum Stats for Shade and Beyond? (x-posted)

Looking for good stats from raiders that have downed Shade. =) (thanks for the help so far!)

We had decent starter stats to go by but now we have newer 70's coming in right as we've hit Shade, so we're a bit at a loss to figure what kind of stat checks we should put in place.

Example of our main Raiders:

http://armory.worldofwarcraft.com/character-sheet.xml?r=Kargath&n=Anand (typical Holy Priest)


http://armory.worldofwarcraft.com/character-sheet.xml?r=Kargath&n=Sahvii (Typical Warlock (minus my pet buffs etc) Know my +Hit is low =( but with my pet buffs my shadow damage/reg damage is over 1100 maybe 1200, and I am working on it lol.)

http://armory.worldofwarcraft.com/character-sheet.xml?r=Kargath&n=Dorfl (only druid atm)

http://armory.worldofwarcraft.com/character-sheet.xml?r=Kargath&n=Quirinus (prot warr)

http://armory.worldofwarcraft.com/character-sheet.xml?r=Kargath&n=Abzuel (hybrid warr best tank, great dps)

New Raider:

http://armory.worldofwarcraft.com/character-sheet.xml?r=Kargath&n=Rinnova (new Holy Priest need to know where he should be at)

Problem:

So, we have some really good gear and stats there, then like our new priest and some of our other new players...we need to find a middle ground that is acceptable for where we are in Kara.

http://wow.tachyonsix.com/armory/guildstats_out/kargath-no-remorse-70.html

Our general 70's stats sure some people were herbing/farming what not so may not be one hundred percent accurate.

Our prior barometer of stats below, I don't think they cut it any longer for where we are now, so I'm posting here to get a new idea of what our minimums should be =)

EDIT: These were the bare minimum for walking into Kara not the norm of what we have. We look at you, if you are below you don't even get to see the first boss.

------------ Druid ------------
* Balance
7,000 health
8,500 mana
550 +spell damage
6% +hit
15% +crit

* Feral (bear)
415 defense and Survival of the Fittest talent
20,000 armor
12,000 health
20% dodge
1,000 attack power
20% crit

* Feral (cat)
2,000 attack power
23% +crit
6,500 health

* Restoration
900 +healing
90 mp5 while casting
6,000 health
7,500 mana

------------ Hunter ------------
7,500 health
200 intellect
1,800 attack power (including Trueshot Aura if applicable)
5% +hit
18% +crit

------------ Mage ------------
6,000 health
8,500 mana
550 +damage
6% +hit
15% +crit

------------ Paladin ------------
* Tank
9,500 armor
450 defense
9,000 health

* Healing
6,500 health
900 +healing
80 mp5 while casting
8,000 mana

------------ Priest ------------
* Healing
1,250 +healing
100 mp5 while casting
5,000 health
7,500 mana

* Shadow
6,000 health
8,500 mana
550 +damage
6% +hit

------------ Rogue ------------
7,000 health
1,100 attack power
8% +hit
24% +crit
Pair of 71 DPS weapons

------------ Shaman ------------
* Elemental
7,500 health
8,500 mana
550 +damage
250 +crit rating

* Enhancement
7,500 health
7,000 mana
1,100 attack power
18% +crit

* Restoration
7,500 health
9,500 mana
1,100 +healing
90 mp5 while casting

------------ Warlock ------------
500 +damage
5% +hit
12% +crit
350 stamina
350 intellect

------------ Warrior -----------------
* Tank
490 defense
11,000 health
11,000 armor

* DPS
11,000 health
11,000 armor
1 attack power
1% +crit


----------Suggested Changes-----------
Fury warrior unbuffed in battle

9k health
1300 AP
10% hit
23% crit

Arms warrior unbuffed in battle
9k health
1400 AP
27% crit
3% hit

------------ Warlock ------------
500+damage (600)
5% +hit
12% +crit
350 stamina (over 8k health)
350 intellect
Tags: karazhan, raiding
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